14 million people use Pocket to save, view, and curate interesting content.

Get Pocket



The best articles about design, saved and viewed by millions of people on Pocket.

UI, UX: Who Does What? A Designer’s Guide To The Tech Industry

Design is a rather broad and vague term. When someone says “I’m a designer,” it is not immediately clear what they actually do day to day. There are a number of different responsibilities encompassed by the umbrella term designer.

The Skeptic’s Guide To Low-Fidelity Prototyping - Smashing Magazine

Spotify’s Design Lead on Why Side Projects Should Be Stupid

lives his life like one big side project. Today, he designs and builds new products for Spotify in New York, but he couldn’t have predicted that when he dropped out of school at age 15 to work as an apprentice in a computer shop in Austria.

Google Ventures On 8 Shortcuts For Better, Faster Design Research

I’ve been doing design and UX research for almost 24 years. In that time, I’ve learned a lot, and I hope I’ve gotten better at it over the years. One thing is certain: I’m more productive now than when I first started. I’m not any smarter (just ask my co-workers).

The Lean UX Manifesto: Principle-Driven Design

My colleague Ajay and I have been working at incorporating lean UX at the enterprise level for over two years. In studying it, I find that there’s a temptation to lay down rules, and if the rules aren’t followed… well, then, you can’t call it lean UX.

Why UX Designers Need to Think like Architects

During a recent conversation with my father-in-law, an architect with nearly 40 years of experience, I couldn’t help but notice the parallels between his work and mine.

Incorporating More Quiet Into The UX Design Process – Smashing Magazine

Behind every successful design is a dynamic creative team, and it takes all kinds of personalities and skills to get the job done. However, the culture and expectations of a design agency are often largely centered on one outspoken, gregarious personality.

15 Must-Read Guides for UX Professionals: Written or Praised by Industry Leaders

The field of UX is daunting without the right guidance. So many subjective questions pop up on a daily basis.

Why good storytelling helps you design great products

One of the biggest flubs that product teams make is confusing designs that look great with designs that actually work well. It’s a simple mistake, but it can have grave consequences: If your product doesn’t work well, no one will even care how it looks, after all.

The Future Of UX Design: Tiny, Humanizing Details

So what is a “microinteraction,” anyway? According to Saffer, it’s a product use case boiled down to a single moment, focused on a single task. Unlocking your smartphone is a microinteraction; so is the chiming sound that plays when you boot up Windows or OS X.

UX designers: Side drawer navigation could be costing you half your user engagement

So, you have a mobile app where there are more pages or sections than can fit on a mobile screen at once. Your first thought might be to create a tabbed design, with a row of tabs along the top or buttons along the bottom.

Think Your App Is Beautiful? Not Without User Experience Design – Smashing Magazine

Lately, every app is “beautiful”. If you read tech news, you’ve seen this pageant: Beautiful charts and graphs1. Beautiful stories2. Beautiful texting3. Beautiful notebooks4. Beautiful battery information5. Aspiring to beauty in our designs is admirable.

The Designer’s Guide to Building a Brand Story

Think about a product that you consistently, and quite happily, pay for. What does it allow you to do? Is there anything about this product that makes you think that you will be better at something? Does it feel like a shortcut to something that you aspire to be?

The Three Laws of Interaction Design

Science fiction author Isaac Asimov once wrote the "Three Laws of Robotics" into his Robot series of stories. These laws were permanently hard-coded into every robot as a final failsafe to prevent catastrophe and protect humanity.

UX for the Enterprise

Imagine this scenario. You’re hired to design a product that has a guaranteed audience of 50,000 users, right out of the gate. Your clients have a dedicated support staff with a completely predictable technology stack. Best of all, your work directly improves the quality of your users’ lives.

Flat Design: A History, Past, Present and Future

Flat design has been a huge hit over the years. If you have not heard of the term, you would have certainly seen this style in the digital world. A leading trend in interface design, it is so popular that it is difficult not to see or hear about it on our screens today.

Drafting Tips for Creative Wireframe Sketches | Tips

The dribbblisation of design

Only one of these weather apps is attempting to solve the real problem. There are divergent things happening in the product and interaction design community. On one hand, we have some amazing pieces of writing from the likes of Ryan Singer and Julie Zhuo, moving our craft forward.

Atomic Design

Hey there! I wrote a book called Atomic Design that dives into this topic in more detail, which you can buy in paperback and/or ebook formats.

Leading Designers At Square, Dropbox, And Flipboard On How To Land A Dream Job

I continue to be excited by the number of startups that value design and create wonderful environments for designers to learn and grow. At the same time, designers are realizing the right startup can be an amazing place to hone their skills, build great products, and impact the world in a big way.

Good Design is About Process, not Product

A designer’s process determines the difference between mediocre and great work. Natural talent and training aren’t substitutes for good design habits. The right process can cover many shortcomings of talent and skill — but the opposite is never true.

A Type House Divided

Jonathan Hoefler and Tobias Frere-Jones brought the world Gotham, Mercury, and Archer. They had one of the most successful—and lucrative—partnerships in type design. But one of them thought it wasn’t a partnership at all.

Designing Men

The Royal Suite at Claridge’s in London is not where you would expect to be meeting with Jonathan Ive, the man who designed the iPod, the iPhone, the MacBook Air, and just about everything else that has made Apple the temple of holy minimalism, or with Marc Newson, the industrial designer whose ai

Letter to a Junior Designer

I admit it: you intimidate me. Your work is vivid and imaginative, far superior to my woeful scratchings at a similar age. The things I struggle to learn barely make you sweat. One day, you’ll be a better designer than me.

Other topics on Pocket:

Like this set of items on Pocket? Share with friends.

Start saving content with Pocket today.

Get Pocket

Start saving content with Pocket today.

Get Pocket

Get Pocket’s top stories delivered right to your inbox.