The Best Products Play the Long Game
“What is important is seldom urgent, and what is urgent is seldom important” — President Dwight Eisenhower
The same is true of change. The best way to design for embraceable change is to make it invisible to the user.
Every time we resist the urge to pick up the phone while waiting in line or to fire up the laptop as soon as we get home, we’re giving our brains a chance to rest and reset, he says.
Rather than love, than money, than faith, than fame, than fairness… give me truth.
“He had plenty of reasons to be unhappy. But I never saw him unhappy.”
Loyalty is something all healthy relationships need to have, but it can work against us when we confuse it with being a good person, love or even habit. Being loyal to someone who does not reciprocate, holds you back from progressing or who is participating in situations that go against our value system is truly one of the most self-destructive things we can do. It’s OK to assess your relationships and let go of the ones that no longer fit who you are. The idea that every relationship has to last “for life” is a fantasy. Most will not and that is OK.
" through a combination of early product decisions that were not re-visited, together with blind optimization of Twitter’s game mechanics toward vanity metrics."
“the loneliness of unmarried or uncoupled Koreans, in addition to the inherently social aspect of eating in Korea.”
“If you are hearing about something old, it is almost certainly good. Why? Because nobody wants to talk about shitty old stuff, but lots of people still talk about shitty new stuff, because they are still trying to figure out if it is shitty or not. The past wasn’t better, we just forgot about all the shitty shit.”
“don’t hate the player, hate the game.”
“If your business depends on you, you don’t own a business, you have a job. And it’s the worst job in the world because you’re working for a lunatic.”