Benjamin Brooks highlights an important point about that subscriptions that often gets overlooked.
I don’t know the way forward, but I do know that subscriptions aren’t added to make more money — often you lose more money in the short term, with the payoff being stability in cash flow. So the next time you see something move to a subscription based model, know that they just turned away money, in favor of trying to stay in business for a lot longer to do what they love.
This article by Matt Gemmell summarizes my feelings on subscriptions very well.
My favourite writing app, Ulysses, recently went subscription-only. I signed up. Subscriptions always court controversy, understandably. Here are a few thoughts.
Every now and then I’ll get an email asking “do you have any advice on how to be a successful game developer?” This is weird, because it reminds me that I am a successful game developer - in my head I still treat this as a full-time hobby, and I’m just bumbling through.
But I am successful: Sokobond, A Good Snowman Is Hard To Build, and Cosmic Express are all profitable, and more importantly they’re appreciated by players and by my peers. My company has enough money to pay contractors. I pay myself a tiny salary but I live frugally so I still have personal savings.
We also have no doubt that any person or business that puts a lot of work into what they are doing and builds up an excellent reputation, is going to end up drawing business to them. Make people happy and the money will follow.
A tiny article about Stoicism has had a significant influence on my life since I read it. Maybe for the first time in my adult life, I don’t feel like I’m wasting much of my time. I feel unusually prepared to do difficult things.
It was a short personal essay by Elif Batuman, about how reading Epictetus helped her through a strained relationship, political turmoil in her country of residence, and other messy or insoluble worldly concerns.
Tons of great, actionable tips in this article.
Derek Sivers on setting things in perspective:
I’ve met a lot of famous musicians.
The miserable ones were upset they weren’t more famous, bitterly comparing themselves to the superstars.
The happiest ones were thrilled to be able to make a living making music.
Curtis Herbert openly shares (including numbers) his experience advertising his app via Facebook, Instagram, YouTube and App Store search ads, with encouraging results. A must-read if you want to try paid acquisition for your app.
Well said by Amy Hoy.
There’s just ONE THING that really, TRULY matters, and it is understanding your audience so well they think you made your product just for them.
It's great to hear that Piezo's and Dash's sales have stayed roughly the same since leaving the Mac App Store. This is a good reminder that we are less dependent on Apple than we might think. I'm even reconsidering whether I should try selling Timing 2 via the Mac App Store at all.
Great advice by Derek Sivers. Balancing a day job and your passion let's you fully concentrate on the passion in your spare time, without the need (and pressure!) to monetize it.
Has our enslavement to dopamine — to the instant hits of validation that come with a well-crafted tweet or Snapchat streak — made us happier? I suspect it has simply made us less unhappy, or rather less aware of our unhappiness, and that our phones are merely new and powerful antidepressants of a non-pharmaceutical variety.
A great way to create a sales narrative, be it in a pitch deck or on your marketing website. And thanks to the step-by-step process, it is really easy to follow and applicable to nearly every business.