Marius Masalar

2806 days ago

The reason you might bother with all this procedural machinery, rather than just design these moments directly, as most other game developers do, is that now the moments are as much the players’ creations as they are yours.

How No Man's Sky Is Like Reading

theatlantic.com

It’s all about the transitions. I bought a PlayStation 4, set it up, heard the game I wanted to play had been delayed, put it away.